Recently, Mario Dandy Satrio and his friends attacked Cristalino David Ozora in response to a complaint from Mario's girlfriend about indecent treatment. The incident was recorded and shared online, leading to investigation and attention to the issue of abuse.
The recent violence committed by Mario Dandy Satriyo and the low politeness ranking of Indonesian internet users in Microsoft's research may be connected to Devie Rahmawati's observation of a shift in social values in Indonesian society. This shift, which she attributes to the negative impact of the digital world, has resulted in a prevalence of rage culture and a lack of empathy and politeness in online interactions. These factors could have contributed to the violent actions of individuals like Mario Dandy Satriyo, as well as the aggressive behavior of Indonesian netizens towards companies like Microsoft on social media.
Rage culture is a pervasive phenomenon characterized by extreme outrage, anger, and hostility. It is often fueled by social media and online platforms, leading to online arguments, trolling, harassment, and a cancel culture. While it can sometimes lead to positive change, it can also be divisive and damaging to civil discourse and understanding.
The causes of Rage Culture in Indonesia:
- Social media and the internet allow people to express anger and outrage easily.
- Being anonymous and distant online can make it easier to show these emotions.
- Some people use outrage to get attention and feel important.
- Too much information, social issues, and thinking they are morally superior can also contribute to anger and outrage.
- Social media algorithms can create groups that reinforce this behavior, leading to a "rage culture."
Devie believes that the digital world has had a negative impact on Indonesian culture, as people experience higher levels of stress due to factors which can make them more sensitive such as:
- Lack of sleep
- Excessive comparison with others
- Fear of missing out (FOMO)
Interestingly, Devie notes that this value shift is not driven by economic concerns but rather by:
- Personal identity
- Family influence
- Peer relationships
- The influence of friends.
In light of these observations, it is essential to consider how to promote healthier and more positive attitudes and behaviors in the digital space and address the underlying social and cultural factors contributing to this shift in values.
Where has the culture of friendliness traditionally associated with Indonesian people gone, given the prevalence of rage culture and low politeness level in online interactions?
To revive a friendly culture in Indonesia, we should all consciously practice kindness and respect towards one another, both online and offline. This action can include actively listening to others, avoiding hateful or derogatory language, and expressing disagreement constructively and respectfully. Let us strive to create a positive and inclusive culture in Indonesia for the betterment of all.
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